Category Archives: tao

GTK+ OpenGL work

There’s an opening at Canonical that I’d like to take after the current contract is up. It’s an opening for a OpenGL dev on the Ubuntu desktop team. Don’t get me wrong; I enjoy working with my current group quite … Continue reading

Posted in 3d, c#, CLI, colliertech, debian, Free Software, friends, games, gnome, Graphics, gtk+, gtkglarea, gtkglarea-sharp, irc, linux, mono, opengl, Prebuild, Software, tao | 4 Comments

An update

I don’t really have anything really exciting to report, so y’all get to listen to me blather. And after all, that’s what blogs are for anyway, right? Zelda is turning 11 months old this month. This is still my favorite … Continue reading

Posted in amazon, autotools, c#, C.J. Insider, CLI, cocoa#, colliertech, debian, DLR, family, Free Software, freenode, gnome, gnome foundation, gtk+, irc, java, linux, microsoft, mono, monocast, Networking, novell, open source, performance, perl, social networking, Software, tao, ubuntu, vacation, wikipedia, wireless, work | Leave a comment

Prebuild Autotools target

Hello public, I’m putting some effort into GtkGlAreaSharp again. The supporting bits aren’t really production-ready, though, so rather than hacking on the widget itself and its associated examples, I’m beefing up the underlying platform. The first step in the process … Continue reading

Posted in 3d, autotools, c#, debian, Free Software, gnome, gnome foundation, Graphics, gtk+, gtkglarea, gtkglarea-sharp, mono, opengl, Prebuild, tao | 1 Comment

my name in lights

Hey, look. My name is mentioned down at the bottom. http://www.go-mono.com/archive/1.2/#contributors testing aggregator’s ability to de-dup this update

Posted in Free Software, gnome, gtkglarea, gtkglarea-sharp, images, microsoft, Mono.Xna, novell, open source, opengl, plog, plogs, tao, work | Leave a comment

Mono stuff

1) A.J. is writing unit tests against Microsoft.Xna. We’ll use these unit tests as a sort of specification for Mono.Xna. Same as the perl6 smoke tests. 2) Speaking of perl6, I saw Audrey Tang at work the other day. She’s … Continue reading

Posted in c#, Free Software, friends, gtk+, gtkglarea-sharp, microsoft, mono, Mono.Xna, monocast, open source, opengl, perl, podcast, tao | Leave a comment

Monocast II

This week’s monocast features a charming and debonaire, sophisticated and well spoken guest. With great hair. You should really listen. Hi, mom. MonoCast Forums Subscribe: MonoCast AAC MonoCast MP3 MonoCast OGG

Posted in 3d, c#, Free Software, friends, games, gtk+, gtkglarea-sharp, libsl, linux, microsoft, mono, monocast, mp3, ogg, open source, opengl, podcast, quake3, rumor mill, second life, tao | 3 Comments

SD Times article about Mono

—–BEGIN PGP SIGNED MESSAGE—– Hash: SHA1 http://www.sdtimes.com/article/story-20061001-02.html Sorry Matt, Miguel was on vacation and I took charge while he was gone. My apolgies for letting your bug slip through the cracks. I was busy with work work. If that link … Continue reading

Posted in amazon, blog, c#, Free Software, friends, linux, microsoft, mono, open source, performance, plog, politics, rumor mill, social networking, tao, work | Leave a comment

Virtual Reality software

I, like Jeff B., have been caught up in the wake of Second Life. I haven’t spent a lot of time logged in to their official client, though. I created a user on their web form and verified that it … Continue reading

Posted in 3d, c#, Free Software, gpl, gtk+, gtkglarea-sharp, java, libsl, linux, mono, open source, second life, social networking, tao, wiki | Leave a comment

Second Life on Linux

Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao

Posted in c#, gnome, gtk+, gtkglarea-sharp, linux, mono, mysql, opengl, second life, SQL, tao | 1 Comment

Tao 2.0 in the wild

Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor … Continue reading

Posted in 3d, c#, games, mono, opengl, tao | Leave a comment