Category Archives: 3d

Gotta’ get ‘em all.

And now I have them all. Maybe I can reduce the load on my wan pipe by setting up a mirror for the island.

Posted in bittorrent, C.J. Insider, colliertech, debian, Free Software, government, gtk+, gtk+ 3.0, gtkglarea, gtkglarea-sharp, linux, mono, network saturation, Networking, opengl, perl, quake3, rate limiting, storage, Unix, washington, wheezy, winter | Leave a comment

we are all going to be eaten by patent trolls

Farm animal noises, I tell you.

Posted in Graphics, humor, opengl | 2 Comments

Jenkara is building

Okay… after this morning’s post, I decided to make Jenkara build. It is now. You can get it thus: $ svn co http://svn.colliertech.org/svn/trunk/jenkara or $ wget http://www.colliertech.org/downloads/jenkara-0.0.1.tar.gz You can build it with ye olde $ ./configure && make there’s no … Continue reading

Posted in 3d, alpha, autotools, c#, colliertech, Free Software, games, gnome, Graphics, gtk+, gtkglarea, linux, mono, opengl, pkg-config, Software | Leave a comment

GTK+ OpenGL work

There’s an opening at Canonical that I’d like to take after the current contract is up. It’s an opening for a OpenGL dev on the Ubuntu desktop team. Don’t get me wrong; I enjoy working with my current group quite … Continue reading

Posted in 3d, c#, CLI, colliertech, debian, Free Software, friends, games, gnome, Graphics, gtk+, gtkglarea, gtkglarea-sharp, irc, linux, mono, opengl, Prebuild, Software, tao | 4 Comments

An update

I don’t really have anything really exciting to report, so y’all get to listen to me blather. And after all, that’s what blogs are for anyway, right? Zelda is turning 11 months old this month. This is still my favorite … Continue reading

Posted in amazon, autotools, c#, C.J. Insider, CLI, cocoa#, colliertech, debian, DLR, family, Free Software, freenode, gnome, gnome foundation, gtk+, irc, java, linux, microsoft, mono, monocast, Networking, novell, open source, performance, perl, social networking, Software, tao, ubuntu, vacation, wikipedia, wireless, work | Leave a comment

I had to fill out a Bio today… here’s what I wrote.

My background includes experience in system administration, network operation, technical support, and development of applications on server and client side. My primary operating system is Debian GNU/Linux. My primary programming languages are C# and Perl. I run a small family … Continue reading

Posted in c#, colliertech, Free Software, freenode, gnome, gtk+, gtkglarea, gtkglarea-sharp, irc, linpeople, linux, mono, open source, opengl, openprojects, perl, politics | Leave a comment

Producing relocatable packages with the GNU build system

I’ve recently found a need to create relocatable versions of some of my favorite libraries (produced, not-so-coincidentally by the GNU build system). You might find yourself asking “What is relocatable software, and why should I care?” Maybe I can help. … Continue reading

Posted in autotools, dbmail, firefox, Free Software, gnome, gpl, gtk+, gtkglarea, gtkglarea-sharp, mono, mysql, Software, xorg | Leave a comment

Prebuild Autotools target

Hello public, I’m putting some effort into GtkGlAreaSharp again. The supporting bits aren’t really production-ready, though, so rather than hacking on the widget itself and its associated examples, I’m beefing up the underlying platform. The first step in the process … Continue reading

Posted in 3d, autotools, c#, debian, Free Software, gnome, gnome foundation, Graphics, gtk+, gtkglarea, gtkglarea-sharp, mono, opengl, Prebuild, tao | 1 Comment

A (round-about) story about Jeffry P. Bezos

The following is what i wrote on “43people.com” about the boss. I thought it was worth keeping in my own archives, since it’s actually a story about my life as it pertains to Mr. Bezos. Back a few years ago, … Continue reading

Posted in 1998, 3d, amazon, bling, C.J. Insider, Chronological, Free Software, friendster, Graphics, linux, maxdb, mysql, O'Reilly, open source, opengl, orkut, plog, plogs, rss, SAP, social networking, tribe.net, washington, work | Leave a comment

Mono.Xna status

Thank you _Alan_ for putting together this report on Mono.Xna’s implementation status. A quick overview is that we’ve got 95% of the methods stubbed out and maybe 1% fully implemented. Thank you jendave for your hard work on this! https://colliertech.com/~cjcollier/Mono/Xna/Status/20061221/FinalPage.html

Posted in c#, mono, Mono.Xna, opengl, Uncategorized | Leave a comment