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Category Archives: games
Linus on Instantiation and Armadaification
I feel a sense of pride when I think that I was involved in the development and maintenance of what was probably the first piece of software accepted into Debian which then had and still has direct up-stream support from … Continue reading
Posted in 19.34 RCW, 1986, 1998, 1999, 2000, 2004, 2007, 3d, Academia, ajax, amazon, auditing, blog, bo, c#, C.J. Insider, cryptography, DBD::MaxDB, debian, DLR, F5, F5, F5 Networks, family, feds, FIPS-201, Free Software, freenode, games, Graphics, Hardware, investment, irc, IronPython, IronRuby, kvm, libvirt, lilo, linpeople, linux, lvm, microsoft, mono, mysql, Networking, NIST, NIST, O'Reilly, open source, opengl, perl, Personal Identity Verification, plogs, PRCCDC, pre-release, quake3, rms, security, SELinux, smtp, syndication, tags, Telephony, traffic shaping, Unix, UTC, video, virtualization, washington, web 2.0, wheezy, work, x509, xbuild, xen
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Jenkara is building
Okay… after this morning’s post, I decided to make Jenkara build. It is now. You can get it thus: $ svn co http://svn.colliertech.org/svn/trunk/jenkara or $ wget http://www.colliertech.org/downloads/jenkara-0.0.1.tar.gz You can build it with ye olde $ ./configure && make there’s no … Continue reading
Posted in 3d, alpha, autotools, c#, colliertech, Free Software, games, gnome, Graphics, gtk+, gtkglarea, linux, mono, opengl, pkg-config, Software
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GTK+ OpenGL work
There’s an opening at Canonical that I’d like to take after the current contract is up. It’s an opening for a OpenGL dev on the Ubuntu desktop team. Don’t get me wrong; I enjoy working with my current group quite … Continue reading
From Lang.NET 2008 – Tuesday
0834 No snow today. The commute was easy. Last night, I downloaded the DLR and worked with it a little. I’ve hosted a gzipped binary version of the assembly on colliertech.org as well as a bzip2ed tarball of the source. … Continue reading
Posted in alpha, autotools, c#, colliertech, debian, Free Software, freenode, irc, journalism, language, microsoft, mono, Networking, perl, pre-release, second life, snow, Software, weather, web 2.0, wiki
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Man, that sucks
I’ve dropped from a google pagerank of 7 to 5. I need to be more interesting, it seems. So, things… Unit testing with Perl is fun. You should all take a look at petdance‘s WWW::Mechanize and Test::WWW::Mechanize. If one were … Continue reading
Posted in C.J. Insider, cocoa#, colliertech, family, friends, games, military, mono, performance, perl, petdance, snow, video, weather, wiki, wikipedia, winter
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Oh noes! Guitar Hero is trying to get me!
So. One of my policies has been “don’t knock it ’till you’ve tried it.” I made an exception to this rule and privately knocked Guitar Hero. I want to apologize now for this misdeed. Maybe if I apologize, the ads … Continue reading
gtkglarea on win32
After a long, long wait, GtkGLArea is now running on win32. I’ve put up a temporary package here until I merge the changes into cvs and put out an official package that plays nicely with the rest of the gtk+ … Continue reading
Posted in 3d, bling, c#, customer experience, Free Software, games, gtk+, gtkglarea-sharp, linux, microsoft, mono, open source, opengl
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Monocast II
This week’s monocast features a charming and debonaire, sophisticated and well spoken guest. With great hair. You should really listen. Hi, mom. MonoCast Forums Subscribe: MonoCast AAC MonoCast MP3 MonoCast OGG
Posted in 3d, c#, Free Software, friends, games, gtk+, gtkglarea-sharp, libsl, linux, microsoft, mono, monocast, mp3, ogg, open source, opengl, podcast, quake3, rumor mill, second life, tao
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Virtual Reality software
I, like Jeff B., have been caught up in the wake of Second Life. I haven’t spent a lot of time logged in to their official client, though. I created a user on their web form and verified that it … Continue reading
Posted in 3d, c#, Free Software, gpl, gtk+, gtkglarea-sharp, java, libsl, linux, mono, open source, second life, social networking, tao, wiki
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Prims XSD alpha, pre-release
The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened … Continue reading
Posted in 3d, alpha, Free Software, games, gnome, gtk+, gtkglarea-sharp, mono, opengl, pre-release, rfc, second life
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