Category Archives: games

Prims XSD alpha, pre-release

The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened … Continue reading

Posted in 3d, alpha, Free Software, games, gnome, gtk+, gtkglarea-sharp, mono, opengl, pre-release, rfc, second life | Leave a comment

Second Life .prims project

John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m … Continue reading

Posted in 3d, c#, games, images, libsl, mono, opengl, second life | Leave a comment

Monocast 1.0

So, Rev_Fry and I got together last night and did a couple of takes for the first Monocast. Rev and I will be attending the upcoming Mono Summit in MA on the 23rd and 24th. We figured that we should … Continue reading

Posted in audacity, blog, c#, mono, monocast, opengl, oscon 2006, podcast, second life, syndication, work | 4 Comments

Holy crap John

Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; … Continue reading

Posted in gpl, libsl, quake3 | Leave a comment

Second Life feature request

I think the Second Life UI should provide a way to change keyboard mappings.

Posted in second life | Leave a comment

Second Life on Linux

Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao

Posted in c#, gnome, gtk+, gtkglarea-sharp, linux, mono, mysql, opengl, second life, SQL, tao | 1 Comment

Tao 2.0 in the wild

Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor … Continue reading

Posted in 3d, c#, games, mono, opengl, tao | Leave a comment