Category Archives: games

Second Life .prims project

John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m … Continue reading

Posted in 3d, c#, games, images, libsl, mono, opengl, second life | Leave a comment

Monocast 1.0

So, Rev_Fry and I got together last night and did a couple of takes for the first Monocast. Rev and I will be attending the upcoming Mono Summit in MA on the 23rd and 24th. We figured that we should … Continue reading

Posted in audacity, blog, c#, mono, monocast, opengl, oscon 2006, podcast, second life, syndication, work | 4 Comments

Holy crap John

Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; … Continue reading

Posted in gpl, libsl, quake3 | Leave a comment

Second Life feature request

I think the Second Life UI should provide a way to change keyboard mappings.

Posted in second life | Leave a comment

Second Life on Linux

Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao

Posted in c#, gnome, gtk+, gtkglarea-sharp, linux, mono, mysql, opengl, second life, SQL, tao | 1 Comment

Tao 2.0 in the wild

Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor … Continue reading

Posted in 3d, c#, games, mono, opengl, tao | Leave a comment