May 2013 M T W T F S S « Feb 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Blogroll
Category Archives: games
Second Life .prims project
John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m … Continue reading
Posted in 3d, c#, games, images, libsl, mono, opengl, second life
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Monocast 1.0
So, Rev_Fry and I got together last night and did a couple of takes for the first Monocast. Rev and I will be attending the upcoming Mono Summit in MA on the 23rd and 24th. We figured that we should … Continue reading
Posted in audacity, blog, c#, mono, monocast, opengl, oscon 2006, podcast, second life, syndication, work
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Holy crap John
Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; … Continue reading
Posted in gpl, libsl, quake3
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Second Life feature request
I think the Second Life UI should provide a way to change keyboard mappings.
Posted in second life
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Second Life on Linux
Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao
Tao 2.0 in the wild
Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor … Continue reading