Category Archives: libsl

Monocast II

This week’s monocast features a charming and debonaire, sophisticated and well spoken guest. With great hair. You should really listen. Hi, mom. MonoCast Forums Subscribe: MonoCast AAC MonoCast MP3 MonoCast OGG

Posted in 3d, c#, Free Software, friends, games, gtk+, gtkglarea-sharp, libsl, linux, microsoft, mono, monocast, mp3, ogg, open source, opengl, podcast, quake3, rumor mill, second life, tao | 3 Comments

Virtual Reality software

I, like Jeff B., have been caught up in the wake of Second Life. I haven’t spent a lot of time logged in to their official client, though. I created a user on their web form and verified that it … Continue reading

Posted in 3d, c#, Free Software, gpl, gtk+, gtkglarea-sharp, java, libsl, linux, mono, open source, second life, social networking, tao, wiki | Leave a comment

Second Life .prims project

John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m … Continue reading

Posted in 3d, c#, games, images, libsl, mono, opengl, second life | Leave a comment

Holy crap John

Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; … Continue reading

Posted in gpl, libsl, quake3 | Leave a comment