Category Archives: monocast

An update

I don’t really have anything really exciting to report, so y’all get to listen to me blather. And after all, that’s what blogs are for anyway, right? Zelda is turning 11 months old this month. This is still my favorite … Continue reading

Posted in amazon, autotools, c#, C.J. Insider, CLI, cocoa#, colliertech, debian, DLR, family, Free Software, freenode, gnome, gnome foundation, gtk+, irc, java, linux, microsoft, mono, monocast, Networking, novell, open source, performance, perl, social networking, Software, tao, ubuntu, vacation, wikipedia, wireless, work | Leave a comment

Mono stuff

1) A.J. is writing unit tests against Microsoft.Xna. We’ll use these unit tests as a sort of specification for Mono.Xna. Same as the perl6 smoke tests. 2) Speaking of perl6, I saw Audrey Tang at work the other day. She’s … Continue reading

Posted in c#, Free Software, friends, gtk+, gtkglarea-sharp, microsoft, mono, Mono.Xna, monocast, open source, opengl, perl, podcast, tao | Leave a comment

Monocast II

This week’s monocast features a charming and debonaire, sophisticated and well spoken guest. With great hair. You should really listen. Hi, mom. MonoCast Forums Subscribe: MonoCast AAC MonoCast MP3 MonoCast OGG

Posted in 3d, c#, Free Software, friends, games, gtk+, gtkglarea-sharp, libsl, linux, microsoft, mono, monocast, mp3, ogg, open source, opengl, podcast, quake3, rumor mill, second life, tao | 3 Comments

Monocast 1.0

Sorry for the delay in this production. It was mostly my fault. We just about had it one night, but then I forgot my headset at work. I’m such a dork. So. With no further ado, RevFry’s MonoCast Subscribe: MonoCast … Continue reading

Posted in c#, Free Software, friends, gpl, gtk+, linux, mono, monocast, mp3, ogg, open source, podcast, rumor mill, syndication | 5 Comments

Monocast 1.0

So, Rev_Fry and I got together last night and did a couple of takes for the first Monocast. Rev and I will be attending the upcoming Mono Summit in MA on the 23rd and 24th. We figured that we should … Continue reading

Posted in audacity, blog, c#, mono, monocast, opengl, oscon 2006, podcast, second life, syndication, work | 4 Comments