Category Archives: opengl
And now I have them all. Maybe I can reduce the load on my wan pipe by setting up a mirror for the island.
Farm animal noises, I tell you.
Okay… after this morning’s post, I decided to make Jenkara build. It is now. You can get it thus: $ svn co http://svn.colliertech.org/svn/trunk/jenkara or $ wget http://www.colliertech.org/downloads/jenkara-0.0.1.tar.gz You can build it with ye olde $ ./configure && make there’s no … Continue reading
There’s an opening at Canonical that I’d like to take after the current contract is up. It’s an opening for a OpenGL dev on the Ubuntu desktop team. Don’t get me wrong; I enjoy working with my current group quite … Continue reading
My background includes experience in system administration, network operation, technical support, and development of applications on server and client side. My primary operating system is Debian GNU/Linux. My primary programming languages are C# and Perl. I run a small family … Continue reading
Hello public, I’m putting some effort into GtkGlAreaSharp again. The supporting bits aren’t really production-ready, though, so rather than hacking on the widget itself and its associated examples, I’m beefing up the underlying platform. The first step in the process … Continue reading
Thank you _Alan_ for putting together this report on Mono.Xna’s implementation status. A quick overview is that we’ve got 95% of the methods stubbed out and maybe 1% fully implemented. Thank you jendave for your hard work on this! https://colliertech.com/~cjcollier/Mono/Xna/Status/20061221/FinalPage.html
Hey, look. My name is mentioned down at the bottom. http://www.go-mono.com/archive/1.2/#contributors testing aggregator’s ability to de-dup this update