Don’t get me wrong; I enjoy working with my current group quite a bit. We’re building a pretty neat tool. However, building OpenGL into the GNOME desktop has been a personal goal of mine for quite a while now.
I bought a Voodoo II in 1999, just after I graduated from high school with the hopes of building a video game. The tools for Linux were sparse. There was Blender, but the learning curve is very high, the source was not then open, and I knew I wouldn’t be able to build the whole game by myself. So I started building a 3d modeler myself.
I got as far as building a quake .mdl loader with rotation, scaling and primitive animation. I was pretty proud of myself.
I haven’t gotten too far along the path since then, however. Time required by work has increased, and I haven’t been able to find a way to make the two projects (food on the table, continuing work on the modeler) mesh.
In 2006, I was able to take over maintaining gtkglarea and fix a couple of minor problems. I wrote a c# wrapper around the widget library using Mike‘s excellent gapi tool. I was able to help Rob, Dave and Dylan with Tao.OpenGL (which led to a bit of work on Prebuild). I helped Sam a bit to make gtkglarea-sharp production-ready. But I haven’t had a chance to get that modeler finished…
I’m nothing if not persistent, though :)